Operation Iron Centaur

Well what do you know, it’s neither Guild Ball pitch ideas or things for D&D, it’s an Infinity after-action report! Note: apologies the images of the game are a bit washed out, I always forget to shut the blind to cut the sunlight down.

Table and Mission

 

I rolled up Antenna Field for the mission and we set the points value at 300 for a regular game. The table set up I did gave some pretty sweet firing lanes, but some good positives and negatives to both sides. One of the two story buildings in particular had sight over four of the objectives (represented by my weapon cates).

The two classified objectives I drew were both hacking ones – Data Scan and HVT: Espionage – which made me pretty glad I made a last minute tweak to my strike team!

Ariadna Strike Team

I took a pretty standard, skirmish and camo heavy, “grab all the objectives and mine them to hell” force:

Group 1:

Colonel Voronin (Lt)

2x Chasseur (Forward Observer)

2x Grunt (Inferior infiltration, heavy flamethrower)

Spesnatz (Ambush camo, HMG)

Assault Pack

Marauder (Paramedic)

Isobel McGregor (Rifle, Assault Pistol)

Group 2:

Cataren (T2 Sniper)

2x Caledonian Volunteers (Chain rifle)

2x Foxtrot Rangers (henceforth known as FTRs)

Tankhunter (Portable Autocannon)

Isobel was the late inclusion. I don’t usually take her because frankly just taking a Wardriver is a better deal. But I had the points and didn’t really have anything to spend the extra points a Wardriver would free up on.

I also wanted to use some things that my mate, Matty, hadn’t seen before. That led to the inclusion of the Assault Pack and the Cataren (who I try to work in to every list any way after in his second mission he netted over 200pts in kills).

Tactics for this list are pretty standard: flamethrowers (hopefully) infiltrate in; Chasseurs and FTRs infiltrate as far up as possible, get to the objectives ASAP and unload their mines; heavy hitters (Spesnatz, Tankhunter and Cataren) pick things off and hold the line; Volunteers guard the deployment.

Deployment

I won the WIP off and took first turn. If you’ve read any of my Operation Flamestrike reports you’ll know this is pretty standard for me. If I don’t win it, my opponent usually gives it to me. So I’m used to having to make my moves first and clear out nasty sniper and HMG nests.

Matty surprised me and took the deployment without the two storey buildings. They were brilliant sniper nests and I knew he had two (pre-game talk).

My Grunts failed their infiltration rolls, which was pretty bad, but these things happen and you shouldn’t plan a game around having models in your opponents half of the field. I settled with putting one a piece on my far left and right flanks.

Then, from left to right, the Handler took the painted building; just in front the girder pile on the left flank one of the Chasseurs and FTRs infiltrated; the decoy and Tankhunter took the top of the left two story building, the Spetsnatz at the base; Isobel was on the ground floor of the middle two storey building, reading to dash out and hold my antenna; the second FTR infiltrated as far forward in the middle as possible; then behind the shipping container on the right were the Antipodes and cataren; in front of them was the second Chassuer and the Marauder.

Finally, Voronin and a Caledonian were in the back centre and the last Caledonian was on the ground floor of the left two storey building.

I can’t recall the precise Tohaa deployment, but the basics were as follows. The left flank had a TO camo marker right up next to the building my Chasseur was in (a Clipsos). The L shaped building on the left had a Triad including an engineer with a K1 rifle. In the centre of the field was a sapper with a viral sniper. Finally the building on the far right was loaded up with three Triads. Two Gao-Raels, one with a sniper the other with a spitfire and each in a different Triad were set up to cover the field from cover. Out of sight were a couple of Makauls, an engineer and some Kamaels.

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Turn One – Ariadna

First order of the game saw a move move from the Antipodes with their irregular order. The Gao-Rael with the spitfire discovered the front one, so I decided to hold off pumping orders in them for now. If he had failed, I certainly would have.

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Instead, in response I moved my Cataren up. Climbing the two storey building on the right in the mid section of the field with climbing plus, the Gao-Rael sniper failed to discover him before he went prone. Creeping him up I lined up a shot on the spitfire alone. Queue two orders in which I failed to kill the spitfire and almost lost my own head for the trouble. With only a single order in Group 2 left, I decided to leave it for now and see what else I could achieve.

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A succession of orders to Group One saw both Chasseurs move up and hit prone without being discovered to plant themselves next to the antennae on the left and right of the field. Then came the mines, one on the left, two on the right. Isobel also moved up and prone next to the antenna on the edge of my deployment.

With the objectives secure, it was time to pump orders into my Spesnatz and shift him to deal with the Gao-Rael sniper. What we didn’t realise was a Kamael on the ground floor could also see him when he broke camo to take his shots. The sniper had chosen to discover, so I went with two free shots on him, the Kamael took the other two – also free shots because Matty failed to consider the -12 thanks to camo, surprise shot, cover and range. The result? A single hit on the sniper which was saved.

At this point I had a single order in both combat groups left. I’d secured the objectives, but I was set to have a full and highly efficient Tohaa murder list coming at me. I put another order into the Spesnatz, two shots a piece again. The sniper shot back, the Kamael dodged. Both failed and not only did all my shots hit home, they took a crit a piece. Both then failed their armour saves, leaving the Kamael Very Dead and the sniper unconscious. The kicker was that both were leaders to their respective Triad – two deaths and two broken links. Not good for Tohaa!

But it got worse. With my last order the Cataren was back up and going toe to toe with the spitfire. Both shots landed home and both saves were failed. The last Gao-Rael was turned to red mist from a total for four wounds and the third triad on the right was broken.

Turn One – Tohaa

It was more or less all over red rover for Matty’s Tohaa at this point. The loss of the Kamael was no biggie, but the two Gao-Raels were a big chunk of his killing power. On top of that, I’d broken three triads. None the less, he persevered.

He reformed a triad on the right with two Makauls and a bio-engineer. They then spent several orders throwing eclipse grenades for some and moving to creep up the field without my Cataren being able to do anything in response. They broke through the smoke out of my Cataren’s field of fire and unleashed a double shot heavy flamethrower on my Antipodes.

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The dogs nimbly dodged the flames and used kinemetika to move closer to the triad. The last order from the makaul triad saw them move into close combat with my Antipodes using assault to get in also. The result was a 2v3 melee which ended in a stalemate – a 16 and 20 saved one dog from the nasty viral close combat weapon.

Over on the other flank, the triad with the K1 rifle moved up – also using eclipse grenades to cover their advance. Matty took a risk and broke through the smoke with a move move. I took the opportunity to pop my tankhunter, firing on the engineer. The K1 rifle was promptly blown apart by the autocannon, yet more pain for the Tohaa.

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At this point it was clear the game was all but over. Matty decided to leap his Makaul on the left into combat with my Chasseur – whom he easily dispatched, unfortunately my mine did the same to him. The sapper and the tankhunter had a shoot out, but again my luck came through with another 16 and 20 save against a viral sniper shot.

Turn Two – Ariadna

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We played out the melee in full over three orders, in each an Antipode died. You don’t get to see close combat in Infinity all that often and certainly not a brawl like we had going. It was certainly the highlight, even if the Makauls were head and shoulders above my dogs.

With the Antipodes all dead, I moved my grunt on the right out from the building and took out the Makauls in two successive orders with my light shotgun. He even survived a heavy flamethrower for his trouble.

Finally the tankhunter blew the sapper into tiny little pieces with his autocannon.

End Game

I still had plenty of orders left, but with the Tohaa left with a single Clipsos and a bunch of Kamaels in full retreat, there really wasn’t much point.

We didn’t bother tallying the score, but it would have been something like 6-0.

Aftermath

Neither of us had played since April-May, so we were a bit rusty. Matty took the side he did because of his sapper, which couldn’t get good lines of fire on the side of the board with the better sniper/HMG nests. The Kamael on the ground floor that the Spesnatz took out was very poorly positioned (he wasn’t in cover). Also has the models out in the open assigned as the link leader was a Very Bad Idea.

For me, there wasn’t anything that I did that struck me as a poor move. Moving the grunt out before the combat had ended would have been smarter, but it wasn’t necessary. Everything operated as it should and my plan went off without a hitch, more or less.

Personally I find Tohaa quite a formidable faction to come up against – especially given my preference for first turn. Tohaa are a very strong reactive turn faction. But if you can break their triads they really break down quickly. Hopefully Matty has better luck next time and we get a better game – our last match back in April was a real nailbiter that ended in a draw.

Next Time

Progress on my Welshmen isn’t as good as I had hoped, but I’ve been busier than expected. They should be done before Christmas though, so I’ll be happy with that. I’ve draft a few posts on some different things, so I’ll pick one of those for next time.

Until then, happy wargaming.

 

Infinity Terrain and Operation Flamestrike

Just a quick update to showcase some terrain I’ve made for Infinity over the past couple of week and to highlight my efforts in Operation Flamestrike.

Supply Crates

I built these supply crates quite some time ago now – I think I have images in an older post. The rest of the contents arrived from The Assault Group early this year and I finally got around to finishing them off.

The construction is really simple: matchsticks and cardstock. Rule out 2cm squares on cardstock and then cut them out. Make sure to also cut out a section to insert inside to form a base to put your contents on. Alternatively have another piece for a lid. Glue matchsticks around your cube and lid to form the frame. I then glue the whole thing to a 40mm renedra base. For the contents I used modern 28mm scale weapons from The Assault Group. There’s a bunch of different things there: AK-74s, Drugnovs, M9s, RPGs, SAWs and the shotguns I forget the model of.

Painting them up is easy stuff: heavy coat of Raw Umber; heavy-ish dry brush Mud Puddle; very light dry brush of Bleached Titanium (a bone white). For the inside I also did some hatches of Yellow Oxide. The weapons are all painted black with Gunmetal Gry barrels and wooden details (stocks for example) done in Beige Brown. Simple pieces, look good and make for great supply crate/objective markers or just cover in general.

Bunkers/Barracks

A mate has these half cylinder bunker/barracks buildings which I think were originally for 40k. I liked them when I saw them and decided I’d make something similar. Fast forward to the other week, I finally got around to it.

I wasn’t so sure how it’d all work at first, but in the end it was very easy. Draw out a half circle on foamcore (I have a diameter of 10cm). Cut it out very carefully freehand with an exacto knife and use it as a template for the other half circles. Once they’re all cut out, make sure their fairly even in shape. Draw in where your door is going and cut that out. For a base use 3mm MDF. I’ve used a piece cut to be 15cm long and 10cm wide, plus 2cm kick outs at either end in from of the door. I painted the base and walls first, sponging a camo pattern on the outside wall to distinguish it from the base. Glue those on then measure out your roof from corrugated card. Roll it up to get the bend and make sure it fits right. Paint it up Gunmetal Grey and at that point it is done if you want. You can use PVA to stiffen it up (not too heavy though, you don’t want it to warp). I have a mixture of sand, grey paint and PVA for snow though, make sure it is a relatively dry mix. Once it is solid, paint it white.

For the doors I used thin cardboard and cardstock with magnets glued to the outside of the walls and inside of the doors (6mm diameter, .5mm thick rare earth). Paint them up however you like and you have a removeable door.

Building

Finally I have another building for my Ariadna snow table.

I used 3mm MDF for the base and the floor inside (it is raised off the base by 2cm). The base measures about 10cm by 18cm (roughly) and the building itself is about 10cm square. Standard 5mm black foamcore was used for the building itself. The ramps and roof are from a heavy-ish cardstock (Be Natural meusli bar box). I added three 2cm strips of the same cardstock to reinforce the roof. I also added a 1cm strip of cardstock around the base of the walls inside for the skirting. The exterior has a band of corrugated card round the base. Finally the doors are done the usual way: 6mm rare earth magents on the outside walls and interior of the door on cardstock tabs glued to the cardboard door proper.

Colours used to paint the structure include Natural Grey, Slate Grey, White, Gunmetal Grey (all exterior), Pistachio (inside wall), Antique White (skirting and doors) and Raw Umber (floor, also sponged lightly with white). The snow on the roof is done the same way as the bunker/barracks buildings.

Operation Flamestrike

I’ve been really enthused about Operation Flamestrike. If you play Infinity and aren’t already signed up, get into it here. You can also see my commander profile where you can access my battle reports which currently include:

Operation Red Oilfield

Operation Infallible Girlfriend

Operation Overpriced Hawk

Operation Smith the Wizard

I believe you can access these without signing up, if you are signed up, ratings, comments and commendations are appreciated.

Unfortunately I can’t get as many games as I would like, but I’m playing as much as I can. This campaign means my big pile of Bolt Action painting is on ice while I get more Infinity models done plus work on my Infinity snow table.

Keep an eye on my Operation Flamestrike commander proflie for more battle reports though, I may also shift them all over to here in the future too.

That’s all for now, happy wargaming.

The Post That Would Have Been Done on Friday if I Didn’t Work Late

So as the title of this post makes clear, I would have posted this Friday, but I worked late. The yesterday I was capital B Busy. But today, today I can share the Infinity models I have painted since April. This post is pretty pictures heavy and I’m in a bit of a rush here because my sister and co should be around for D&D very shortly.

Paracommandos

Paracommando with HMG. Standard colour scheme (Stonewall Grey base, German Grey “S” shapes, Dead White patches and black splinters. Packs/bags are in German Camo Beige. Guns are in black with Beige Brown wooden parts).

And Paracommando with rifle. She shot something once. I don’t think it died. It was a sad day.

Spetsnaz

He has a boarding shotgun. He walks on from the side of the board and shoots things. That’s what he does. I’m used him a few times – not with any great success. Regular colour scheme, nothing special to report on here.

Traktor MULs

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Above we have the Katyusha (or what I am going to call the Katyusha, I don’t actually know which is which). I originally tried the regular splinter camo pattern I do on my models. It didn’t work, however, so I went with splotches instead. The base is Stonewall Grey. On that I have large patches of German Grey, finishing with small patches of Dead White. The baggage at the back is just German Camo Beige with Brown Beige straps. Tracks are German Camo Grey dryburshed with Gunmetal Grey.

And then we also have the Uragen. I have actually used both models prior to painting. I like them both, however I think the Uragen is probably more worth it. If you are playing Supremacy or any of the game modes where the Baggage special rule is in play, the Traktor MULs are a great pick. That +20 points per model they count for when determining area control will win you games.

And then it was April Already

So it’s April already. Unfortunately I’ve been struggling with motivation to get things done at the moment, but Infinity March was a moderate success. I think the issue is I have enough Ariadna and JSA to field a 300pt force with plenty of choice, so it’s been slow going.

Haramaki with Missile Launcher

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Nothing out of the ordinary here. I got my last Haramaki done the other week, so now I have all the models done (they only have an availability of 2 though, so even though there are 5 models, you’re only ever fielding 5). Blood Red, Dead White and German Field Grey over German Grey. Stock standard stuff.

Ninja with Hacking Device

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I also got my last Ninja finished off the other week. This is the hacking device model. She’s pretty plain: Stormy Blue, Black for the helmet and Dead White for the face part. The pony tail is Blood Red. I ended up doing a few of the larger panels on the armour with a different blue (I forget which one, I’ve Imperial Blue in my mind, but I think I’m getting mixed up with Imperial Purple) to break it up a bit. Not particularly obvious though. A very basic looking model really.

Tokens

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I finally got around to sorting my tokens out. If you’re just starting out with Infinity, or haven’t got any tokens of your own yet, I highly recommend not purchasing them and instead making them up yourself. It seems hard at first, but it’s really quite easy. First you’ll need to generate some tokens, check out http://inf-dice.ghostlords.com/markers/ (opens in new window/tab). You simple put in how many of what you want, then click generate. You can then save the PDF and print it out where ever (e.g. at work).

Next you’ll need some 25mm acrylic discs. I grabbed them from http://www.ebay.com.au/itm/Acrylic-Disk-Circles-25mm-Diameter-3mm-Thick-x-100-pieces-Clear-/300906891649?pt=LH_DefaultDomain_15&hash=item460f72c981 (this link is the eBay store). There are also self-adhesive plastic “bubbles” that you can use, I prefer the discs though.

Once you have your discs all you need is a standard glue stick. The sort kids use in primary school. Put a generous amount of glue on your printed tokens one row at a time, then position the disc over the top and press down firmly. Do them all and then leave it all to dry. Glue sticks dry pretty quick, so you shouldn’t have to wait too long. Then grab yourself a scalpel or hobby knife (make sure you’ve a fresh blade in) and cut around the discs. As you cut them out make sure they’re all stuck well. For those that aren’t, have your gluestick on hand to patch them up and make sure they’re stuck down well.

I make 174 tokens and I could’ve done them in a single afternoon. That’s 174 tokens for $20 (plus a little for shipping), sure beats $20ish for 10 or so! Some of mine aren’t lined up super perfectly, but it hardly matters, they are tokens after all. Also my command tokens are circles rather than squares. Again, tokens, they’re for keeping track of things, this hardly matters.

Game On

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Finally I set up the above table on which my mates and I played a couple of games. The first was two of my mates against each other playing Biotechvore. It’s one of the new missions for 2015 and if you’re yet to play it heed the following advice: remember the deployment zones are only 8 inches in; burn your command tokens early and use coordinated orders; link teams make things a lot easier. The Tohaa came out on top easily, partly because of the benefit of link teams, but also because the Nomad player didn’t realise the implications of the smaller deployment zone and the size of the virus area.

The second game was me using JSA against the Nomad player. We went with Highly Classified, again one of the new missions. I shan’t recount the blow by blow, but the end result was a 9:1 win for the JSA. I took a very different force to usual, fielding two Karakuri (combi rifle and Mk12), Asuka (as my Lt) and a Haramaki, plus three Keisotsu Butai (two forward observers and my light grenade launcher), Keisotsu Kohei with Yaozao servant and a Kempeitai with combi rifle and chain of command.

The highlights for me were Asuka gunning through the field and taking out two alguacils and a hell cat (that deviated right in front of her) and my Mk12, which proved to be a very nasty weapon. Lessons learnt for me were not to let Haramaki get kited and to remember that using ranged weapons is not such a bad idea when you’re at burst 1 anyway. In particular I should’ve used my Contender against the Rev Moira when she first shot at him, then followed up against the coordinated order with the Blitzen against the Grenzer (who I was fairly confident was the Lt). The Blitzen deals E/M damage, so (if successful and he’d failed his BTS) it would’ve rendered the Grenzer isolated and (if he was the Lt, which he was) put the force into Loss of Lt state.

The game ended amusingly though with me using three orders to lob grenades halfway across the field onto the Grenzer who’d gone for broke. All in all, it was a fun game and we learnt some things which is always good.

Currently I’m working on my next two Aragotos, but they’ve been on my painting table for two or so weeks now and aren’t moving fast at all. I’ll get them done at some point though. Then it’ll be onto my new blisters I think: paracommandos and Spetsnatz with boarding shotgun.

Till then.

Friday Post – Friday, 13th of March 2015

It’s been a pretty good week this week. I finished off a good amount of scatter terrain for Infinity; won the two games of Infinity I played last Saturday; played a game of Flames of War on Monday; and painted my Tokusetsu Eisei and Kohei, plus their Yaozao servants.

Scatter Terrain

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On the left we have some steel girder piles made from cut up corflute. The pieces are 6cm long (roughly) and I’ve done my best to cut evenly between the inside pieces. I glued them to a base of 3mm MDF then undercoated black. Then they were painted Gunmetal Grey and washed with a very, very watered down coat of Electric Blue.

In the middle are four large cardboard boxes. Presumably with industrial sized white goods in them or something. They are just cardstock scored and folded to be 25mm cubes (roughly, I think they’re a little smaller than this, you should get a 3mm headshot over them). They’re painted Mud Puddle and then dry brushed with Yellow Oxide to lighten up. The masking tape over the top is painted Bone White.

Finally on the right are the stone/brick piles. The pallets are popsticks cut to be roughly 33mm long. Three of them are laid out slightly spaced apart and then perpendicularly across I glued four matchsticks also cut to 33mm. Then another three 33mm popsticks are laid atop those parallel to the bottom layer. I then glued three layers of 5mm foamcore cut to size and scored the pattern in the top. The foamcore was painted Neutral Grey. Finally I cut some Glad Wrap and wound it round the stack, gluing as I went. End result looks pretty good imo.

Tokusetsu Eisei and Kohei

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Above we have a variety of not so great photographs of the four models in the JSA support pack. They have all turn out alright, the images aren’t particularly flattering. I used a lot more Bloody Red and Electric Blue on them than I usually do, simply because of the backpacks and bags etc. Pretty stock standard JSA stuff otherwise: German Grey base on the paints over which I paint German Field Grey, Dead White Armour, German Grey guns.

Over the weekend I hope to tackle a blister or two and start on the Dog Warriors. I might also contemplate rebasing my painted Aragoto Senkenbutai. Maybe.

Friday Post – Friday, 6th March 2015

That’s right, it’s a Friday update! This week I’ve painted three miniatures, made a list of all the hobby things I have pending/to do, madly put together some scatter terrain (in progress as I type) and got back to planning Bolt Action things.

 Domaru Butai with Boarding Shotgun

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First up we have the Domaru Butai with boarding shotgun. Not much to say here really. She’s got white armour and red shoulder pads – that’s pretty stock standard JSA colouring right there. Gluing the arms on was a little fiddly, and I’m not convinced the right arm is in the correct spot on the shoulder, but it fits, it’s glued, I’m not complaining. Having the choice between fielding a chain rifle Domaru and a Domaru with a boarding shotgun is a good one to have, which is what the rest of the JSA painting is all about really – models that provide choice, rather than models that provide variety (the JSA range is only so big, and I, after all, own it all).

Kempeitai with Combi Rifle

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Following the same theme, we have the other Kempeitai model, again providing more kit choice. She’s done the same as my other Kempeitai: pants are German Field Grey over German Grey (I love the JSA pants, did I ever mention that? ), coat and armour is Dead White, coat trim is Stonewall Grey. Middle chestplate area is Bloody Red (as are the shoulder pads) and on this model I decided the centre panel of the armour would be Electric Blue (on my other Kempeitai it is white). I also should mention here that I’ve changed how I do my swords and scabbards. On my earlier JSA models (Domaru Butai w/ Chain Rifle, Kempeitai w/ Boarding Shotgun etc) the scabbards are black with red trim (the sashes at the top of the scabbard) and sword grips are black. I’ve decided to add more colour and go with red blade grips, red scabbard and Electric Blue sashes. I’ve been looking forward to having this Kempeitai model done, I’ve more often than not found myself wanting to field a combi rifle on my Kempeitai, rather than the boarding shotgun (and there have been a couple of times the boarding shotgun choice has led to poor performance). Given the Kempeitai’s good, but not great, close combat abilities and the fact you really want to run them with Chain of Command and try keep them in safer firing zones, the combi rifle is the stronger choice in my opinion – hence the combi rifle costing more points to field.

Comms Tech

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Finally we have the Comms Tech from the Dire Foes mission pack. This mission pack was my first ever Infinity purchase and until this model I have been yet to paint any of it (though I’ve looked over the contents to see how it all fits together etc). The reason I’m starting with the Comms Tech is pretty simple: I need a HVT model (preferably one for each faction really). With games 3 and 4 of our ITS league on tomorrow night, I wanted her done in time for that. Pretty simple and straight forward here: Black boots and belts, Stormy Blue pants, Hot Orange vest (gotta have a high vis vest on site, there was no way I was going to do the vest blue like Corvus Belli have her painted up!), Stone Wall Grey under shirt. She was very quick and easy to paint and I’m pleased with the results.

Other Things

I mentioned some other things above and from here on out we have a wall of text on what I’m planning to do next.

The first thing is to declare March “Infinity Month”. Last year I had “Flames of War – North Africa Month” in September over which I focused all my efforts in getting my DAK ready for battle (the battle part is still yet to happen, much to my disappointment). I did up a calander and planned out what I would paint each week and the whole thing was very successful. I’ve decided I’ll do the same thing this month for Infinity. So far I’ve got the three aforementioned models done. Over the next week I want to knock off the JSA Support Pack models (and maybe the Ninja with Hacking Device), following that I’ll do the Aragoto Senkenbutai box (and maybe the Haramaki with missile launcher), In the last week of March I’ll take on the Dog Warrior box and then in the last days of the month/first week of April knock off the Tracktor MULs (and maybe the Line Kazak with Missile Launcher). Getting all this done will knock off everything I actually anticipate using on a fairly regular basis. The only other task to add in there is to rebase my other Aragotos (which I am not looking forward to, I suspect it will be difficult). It will also shrink my Infinity painting pile down to three blisters (four if I count the Authorised Bounty Hunter) and two boxes (JSA TAG and the other two Dire Foes characters).

Another excellent thing to take place is that this weekend (which is a long weekend) I will finally be getting shelves up in my garage, providing much needed wargaming related storage space. With this done I can actually get terrain making projects going again – although I’ll probably not do anything until next month. The exception to that is knocking off some scatter terrain. The reason for my rush to get some done is, again, our ITS league games tomorrow. Two guys currently provide all our terrain, but extra scatter terrain has been requested if possible. I’m hoping that I will be able to get together: six pallets of bricks (I made the pallets last night, I’ll do the bricks tonight); six girder piles; four small electrical/traffic light control substation box things (the ones on corners near traffic light intersections); and maybe two large hydrant boxes (in miniature terms they’d be about 30mm deep, 30mm high and 60mm wide, or there abouts). It is all fairly simple and small stuff to put together and straight forward to paint, so I’m hopeful it will all be done in time.

Finally I’ve got back to planning Bolt Action things. I had wanted to dedicate Quarter 2 of 2014/15 to Bolt Action, however that wasn’t to be. Projecting out to the end of Infinity March, I anticipate that I will be able to focus significant energy on Bolt Action. While there are still plenty of other projects that could be done, that fact is that I will have enough on hand for Infinity that I can host two tables at home with easy. Likewise for Flames of War I’ve had my Eastern Front stuff in a useable position for years. I’d like to get my Bolt Action stuff to the same point, in fact I’d like to do quite a lot of things for Bolt Actions because it is a game that my mates (who do not actively collect and play wargames) would be in to, and it’s quite a bit less intricate than Infinity (where it pays big time to know what each and every model is capable of). I’ll likely fit in Infinity terrain production in the mix, but I’m hopeful that once Infinity March is over, and I can ease off the Infinity pedal, I’ll finally (finally1) be able to put significant effort into Bolt Action.

Only time will tell though. For now it is time to go back to making this scatter terrain as quickly as possible. There may be a post Sunday or Monday with the outcome of tomorrow’s ITS games, otherwise I anticipate another Friday post next week with the next results from Infinity March!

Things I’ve Painted This Week

So I painted some things this week after wasting the week before doing not much. Actually that’s not quite true, for I broke a promise to myself. I had said that I would not purchase any more miniatures for Infinity until I was done/mostly done the pile of stuff I have on my painting table at the moment. Aaaand then I went and bought the Dog Warriors box, the Cameronian blister and ordered the Spetsnatz with boarding shotgun (which didn’t arrive for some strange reason, even though it was in stock). This has led me to breaking a second promise, which was to never paint tartan again after the Grey Rifles model in the Ariadna starter. I think I did a better job of it this time, but it is still far from fantastic.

Karakuri no-so-Special Project

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Here is a shot of the three Karakuri models. The image hasn’t got the front right hand model in focus unfortunately. They’re ok, I couldn’t get the eyes right on the Mk12 model (rear most model) as you can see in my post from when I finished that particular miniature. They’re ok though and I look forward to using them. Very basic: white, black piping, red swatches and chain rifles.

Cameronian

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Here we have my second go at doing tartan. I think it came out much better this time round. In fact I really like how the model came out as a whole. The middle shot there sells him best I think. Up close the tartan is pretty lacklustre, but at table distance it looks nice. It was a base of Gory Red over which I did a coat of Bloody Red. Then horizontal stripes of German Camo Beige and Black and vertical stripes of Black. Body armour is Stonewall Grey over Shadow Grey, flesh is Dead White built up from Charred Brown to German Camo Beige. I kept the hair and tail darker with a light dry brush of German Camo Beige. All in all, he’s pretty cool I think.

Next up: Domaru Butai w/ Boarding Shotgun, Kempeitai w/ Combi-Rifle and the Comms Tech civvie from the JSA-Aridana dire does box (which I want done for next weekend’s ITS games).

I’m Writing this Post Instead of Painting Miniatures

Not much to report in this update, really. I finished off my Haramaki Zensenbutai (the box, I’ve still got the blister with the model armed with the missile launcher to do) and had intended to knock off my remaining two Special Project Karakuri as well, but I didn’t. Otherwise I’ve mostly been writing tabletop RPG things. I’ve written three Shadowrun 5e runs in the past couple of weeks, they’re pretty much complete. We also had our second D&D 5e session on the weekend and we all agreed it was the best D&D session we’d had in a long time (possibly even better than the two Warhammer Fantasy RP sessions we’ve done recently) and I’ve been working on that campaign following the session. I shan’t recap the session here, but I might consider putting up some D&D related things at some point.

Haramaki Zensenbutai

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Above we have all four Haramaki side by side, in the order they appear on the box art. I touched up the first model a little after posting images of her in my last post following a realisation that the piping on the models actually covers the sides of their stomachs.

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And here we have close ups of models 2, 3 and 4. I’m pretty pleased with how they all turned out. I’m still not convinced they’re my best work, but they do look good on the table and they are painted with a very simple colour scheme. Pants are German Grey over which I painted German Field Grey. Armour is Dead White, red bits (helmet, inside part of shoulder pads) are Bloody Red, piping on body, arms, back and legs is watered down Black over the White Primer basecoat.

Not really much more to say today. I’ve still got a pile of miniatures to paint, the remaining two Special Project Karakuri being the next in line. I’ve also got a few more models for my Ariadna on the way, when they arrive I doubt I’ll be purchasing any more Infinity models for quite some time, new releases not withstanding.

As much as I’d like to get some more Infinity terrain done, my lack of shelving in the garage means I’m flat out of storage space. So until I’ve got that sorted (best case scenario, two to three weeks, I shan’t hold my breath), I’m not keen to commit to any work for lack of a place to put it. When the shelving is done though, I’m actually more interested in getting my Flames of War North Africa terrain done and finishing a full 1800×1200 worth of terrain for Bolt Action.

New Years Eve Update

And with that the last week of 2014 is behind us. We are on the cusp of a new and exciting future. What wonders will 2015 hold? I think “more of the same, but slightly different” is a pretty good bet. Not too much has happened over the last week. I have done some FoW terrain work though, had a game of Infinity and considered an old hobby…

Flames of War Terrain

On Boxing Day I cracked open my new hot wire cutter and got to work carving out some ridges and a hill from one of the sheets of XPS (Extruded Polystyrene) foam I picked up from Bunnings the other month.

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I’m not sure how clear the images above are – I probably should have taken the photographs on the floor (the tiles in my hall and kitchen/living area are dark grey). I’m pretty pleased with the results. Now all that needs done is sand and rocks to be glued on and then to paint them. I shan’t bother gluing them to MDF, though I might find that to be advisable. Trial and error, here we come!

Infinity Game

So I don’t have an image of the table for the game, unfrotunately, but I played a singled 300pts game, JSA VS Nomads on Sunday against a mate. I’d been hassling him to make some time for a game for ages, so it was great we could all head around another mate’s place (the Tohaa player I usually VS) and get a game in.

The mission was Emergency Transmission – there are 6 consoles in a circle around the central point of the table at a distance from the centre. In the very centre of the table is a single antenna. Objectives are to connect to consoles, send the transmission from the antenna (which can only be done if you’ve activated two consoles) and then hold the antenna. I had first turn and deployed first. My force was split into two groups of six: Group 1 was a kempeitai (chain of command), domaru butai (Lt), tokusetsu eisei, keisotsu butai (HMG), raiden seitobutai (hidden deployment) and oniwaban (hidden deployment). Group two was two aragoto senkenbutai (one a hacker, the other Asuka), a linked team of three keisotsu butai (two forward observers and a light GL) and a ninja (hidden deployment). I’m not sure my mate’s full list, but there was a TAG, a hellcat and a mobile brigada on the field, plus some Nomad line troops and other things.

My first turn my bikers, being impetuous, gunned up my left flank. His hacker tried to hack my hacker, but ended up frying his own brain and passing to unconcious. I then moved in and activated the left console on the centre line. My Keisotsu then activated a second console on my starting line. Asuka zipped up and opened up with her assault pistol on two enemies, downing a medic. My HMG then popped a line trooper. I should point out at this point that the Mobile Brigada missed a total of three ARO shots with his multirifle in this turn: two on the bikes, one on the HMG (if I recall correctly). This becomes a bit of a thing for him. The final thing to happen this turn was the kempeitai getting himself taken down while trying to make it to the central antenna – this did not please me, he was only unconcious though.

Mate’s first turn the Hellcat came on and turned Asuka’s body into a bullet cushion. His sniper then popped my HMG (just). His TAG laid surpression down on my right flank (we were playing N2, not N3). He then spent three orders (all the rolls were bad, so bad) to activate a console with his last specialist.

My second turn and I used all my available orders for group one (reduced to two with the HMG and kempeitai being unconcious and the other two miniatures being in hidden deployment) to move my Domaru Butai up and try pull off a long shot speculative E/M grenade on the TAG. It failed, no surprises. I then went rambo with my hacker. She gunned through the centre of the field, avoiding or saving against a couple of AROs. She then hacked the mobile brigada, immobilising him, then shot at him and wounded him, then went into close combat and shanked him. This put the Nomads in loss of Lt. His turn two and he used his two orders to pop my hacker with his sniper. I was disappointed because I wanted to hack his TAG, but I’d already won, so I wasn’t bothered.

My turn three and I tried to E/M the TAG again, and failed. I revealed the Raiden ‘just cos’ and then spent my remaining orders (all group 2) on lobbing speculative light GL fire over a wall at his sniper (failed), then his last specialist (failed) then his last specialist again (crit, killed her). My mate used his last turn to pop my Raiden with his sniper.

In the end I had connected to more consoles that he had (2VPs) and completed one of my classified objectives (hacking one, 1VP) to be 3VPs to his 0. Victory to the JSA!

It was a pretty fun game, though the dice were against my mate pretty big. I learnt an important lesson about placing camo markers rather than using hidden deployment too. I’ll have to keep that in mind for next time.

The Old Hobby

We all start somewhere, and like (probably) most of us out there I began with Warhammer and Warhammer 40k. While clearing out a case to transport my Infinity on Sunday I ended up setting up my Blood Angels army on one of my cardtables.

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Looks nice set up like that. Too bad GW are pricks and I find their game wanting! Still, it was nice to reflect on hobby years gone by and see an old force set out in all its glory.

The Painting Pile

So that brings us to the end of this update and the end of 2014. To finish, I’d like to share the following image:

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This is my pile of Infinity blisters and boxes that require painting – plus two more minitures which I’d already got ready for painting and have now started on (AP HMG line kazak and dozer engineer with MUL control device). That’ll probably keep me busy for a good two or three months I reckon! I hope to get the Flames of War terrain done/done-ish this weekend though, so perhaps an update on that next week?

Until then, enjoy the last fleeting moments of the year that has been and don’t get yourself on the front page of the paper. Happy New Wargaming Year!

Christmas Eve Update

This post should be read while listening to “School’s Out”, which I had playing in my head when my manager told me the office was closed as of midday and we were all to get out by 1pm because it’s Christmas eve, dammit, and we’ll be doing the same again next Wednesday for New Year’s Eve.

I’ve been a bit delayed in posting this update with work and the lead up to Christmas (which is at mine this year), but things got done last week/the weekend. First, I knocked off my two tankhunters (Adhesive Launcher and AP HMG); then I put together another four shipping containers, and later painted them; finally, I had a few games against a mate who is just getting into Infinity. They weren’t really the best games, but he is learning and only has the Operaiton Icestorm contents to game with, so his force composition choices are severely limited. That said, we had some fun and got to try things out. So read on and feast your eyes on all the pretty pictures!

Oh, quick addendum: I also picked up the Infinity N3 rulebook yesterday (after only putting my name down for it Saturday) and got the pre-order mini to boot (not my intention). Very much looking forward to the rest of the unit profiles to come out so I can get my JSA on N3 style.

Tankhunters

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If you were to ask me “Hey, why did you choose Ariadna as your second force?” (yes, they are actually my second force, Japanese Sectorial Army are my first force, I now own the whole JSA range, half of which perhaps needs painting. You will see these in the future times), my answer would be spoken swiftly and with confidence “Tankhunters”. I saw the Tankhunter autocannon model and went “I must own this”. So it should come as no surprise that it was one of the first Ariadna miniatures I purchased after getting the starter set (actually it was the first if I recall correctly). I’m thinking of getting more. More autocannons. MOAR!

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The four images above are the Tankhunter with adhesive launcher (ADHL). I glued the AP Rifle he also comes with to his backpack, buuuut I’m a bit too lazy to green stuff a gunsling for it. You should know the colour scheme by now: we’ve camo pattern on the white uniform, though I’ve done the inverted pattern on the helmet too in this case. I’m happy enough with the result.

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And then in the above four images we have the Tankhunter with AP HMG. Ariadna do so love their AP HMGs, and I note that the N3 profiles have made all the AP HMG miniatures cheaper points wise – especially the Veteran Kazak AP HMG, who has dropped from 61 points to 47 (if I recall correctly). I can’t remember what the Tankhunter one is pointed at now, but I know he is cheaper too. Again, I like how the model turned out. Another welcome addition to my forces.

Battle Time

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I played a total of three games against a mate of mine who is new to Infinity. We played the first two games on the above battlefield, though in the second game I did tweak the angling of the building in the right on the left hand image to cut down the nasty field of fire a particular spot (which was within the deployment zone) down. My mate only has the Operation Icestorm miniatures, so his force selection was very limited and this was certainly a handicap – though it didn’t stop him tabling me the first game.

First game was Ariadna V Pano. I had first turn and deployed first. His sniper was in a very nasty spot that had vantage over basically the whole field and all approaches – not something you want when the miniature in question already has high ballistic skill (14?) and is armed with a multisniper rifle. Combined with my poor choices for my hidden deployments this lead to me losing everything but my Veteran Kazak Lt, Tankhunter with ADHL and (still camoed) Chasseur with ADHL by the end of his turn 2. Not so good.

Second game was Ariadna V Nomads and I tweaked the building as mentioned above to limit the arc of fire to allow movement up that flank of the board via sticking to the right (of the left image) of the building. It still offered excellent vantage over the field though. Just as with the first game, I was going first, deploying first and on the same side (the side with the single building). This time, however, he placed his sniper (an Intruder I think?) on the second storey of the building on the other side of the field. The mission was supplies. I moved up and grabbed the box on (my) right side. In the Nomad turn the Line Kazak that achieved that was fragged by the Mobile Brigada and then the Nomads grabbed the supplies on the other side of the field. In my turn 2, however, my Vet Kazak moved up and wasted the Mobile Brigada (two hits, one crit, both saves failed). My Foxtrot Ranger then followed up with a speculative grenade onto the roof of the building to take out the sniper. Finally the tankhunter and chassuer appeared, and with the other Line Kazak moving up, all three opened up on the Nomad on the supplies – the two ADHLs missed, but the rifle scored one hit and the save was failed. Nomads were put into full retreat – we agreed to call it a win for Ariadna at that point, there was no point to play the third turn.

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The third game was played on the above table. The idea was to have a container yard in the centre in which CQC madness could take place, some very open areas around the field, but with cover that could be jumped between through use of cautious movement. It didn’t quite work out like that, but there was some fun melee.

The game was JSA V Pano. Again, I deployed first and had first time, we rolled annihilation for the mission – which suited the Pano best too. I had set up a HMG on top the building on the (back) left of the left image – the sniper was directly opposite on the (front) left building. My mate made the mistake of not starting prone and tried in vain to shoot back at the overwhelming fire power of the HMG. With the sniper dead, I moved up my Domaru Butai through the centre of the field, my Kempeitai up the right a bit, and turned my keisotsu on the left flank around to make sure I could ARO any pesky airborne deployment.

His turn, he tried to take the HMG out from the opposite corner of the field – I chose to dodge and succeeded in getting myself to ground to avoid further shooting. My next turn I moved my Domaru up further, commenting “this is probably a stupid idea, but I really want to see this in action”. Basically I had only just learnt the true close combat nastiness that is a Domaru Butai. He has CC 19, and is berserk – which adds +9 to his CC ability. Any stat over 20 simply increases your critical range by the amount you are over 20, i.e. 28 means 20-8 is your critical range, so any result of 12 to 20 inclusive is a critical hit. Anyway, I dodged into combat, but failed to crit in CC or wound in CC (he saved – the fight was against an Orc Troop). I chose to leave things as they were to force him to spend an order on the CC in his active turn, and revealed a TO camo marker and moved up (my Oniwaban). I also popped my HMG and managed to wound his Knight of Some-Place-Starting-With-M.

His turn and the AD came in – right behind my HMH, which turned around in response. The two Keisotsu I had watching out for the airdrop opened up and managed to kill the target – which was good, but also bad. It was bad because the next order saw the Knight and Fusilier shoot my HMG in the back of the head. In CC my Domaru crit the Orc Troop (which might have actually meant instant death because Heavy Infantry are vulnerable to E/M? I’ll need to check this), immbolising him. My Domaru was also hit and failed to save.

My next turn, the Domaru (now being impetuous) killed the Orc Troop and moved up to take on the Knight, the Oniwaban went for the Fusilier. The Oniwaban cut the Fusilier in half in two orders (he passed his first save), but the Domaru Butai landed himself on the Knight’s AP CCW – though the Knight himself suffered a fatal blow from the berserk and frenzied Domaru.

So although it was pretty one sided, it had some great close combat, which I’ve not had the chance to get into in Infinity before.

More Containers

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Finally we have the shipping containers. They are shipping containers. What more is there to say? Oh, I know, the image is somewhat over saturated. So that gives me six shipping containers all painted and good to be used (not that not being painted stopped that as you can see from the images above).

And that rounds out the last week. I’m not sure when my next update will be, or what it will be about – actually I lie, playing some Infinity this Sunday, so it will likely be within the next week and be all about that. Flames of War terrain is also on my agenda of things to do and post about though. I also need to read the N3 rules. And the 5th Ed Dungeon Master’s Guide. And start writing a new D&D Campaign. And maybe I should eat, sleep and go to work somewhere in there too.

The real world is for suckers, amirite? Until next time, have a great Christmas, a happy new year and don’t end up on the front page of the paper!