Guild Ball – Brewers (Tapper) V Fish (Shark)

The first of two games I played against my brother this weekend.

Line-Up

Me: Vet Spigot, Stave, Scum (msct), Tapper, Hooper, Friday

Lee: Greyscales, Siren, Shark (cpt), Salt (msct), Jac, Angel

Match Report

Lee won the roll off and elected to kick with Salt (I did recommend Shark), who put the ball on the right near the crates.

03 - Kick off

Friday used Shadow Like and a sprint to collect the ball and pass to Tapper. Greyscales moved up before Stave sprinted and threw a barrel behind Greyscales, knocking him forward. Lee moved Jac up, and then I went in on Greyscales with Tapper by first passing to Scum, using a momentous dodge to move up, then charging. I hit Commanding Aura and put some serious hurt in, I also hit my heroic and gave two influence to Hooper.

I think Angel shifted up at this point, before Hooper charged in and finished Greyscales off. Me 2 v Lee 0. Shark activated and went in on Tapper. He was unable to hit Tidal Surge though and just spent his influence generating momentum and dodging around, trying to get closer to Scum. Obviously I wasn’t going to let this happen, and moved Scum into cover of the tree on the left. The final moves were Siren and Spigot moving up the field.

04 - t2

Turn two and Lee won the roll off. Unfortunately the dice were not in his favour after that. He tidal surged past Tapper and Hooper, scored a momentous dodge off Stave, but then couldn’t get a single 5, let alone two, to tackle the ball off Scum. His last attack likewise failed. I got Scum out of trouble with Shadow Like, then made sure to move more than 4” away from Shark. Siren came in and seduced Scum to pass to her, before she passed to Greyscales (who had come back on near her).

05 - Centre scrum

I used Stave to knock Shark down and do some damage before Jac went in on Friday, but failed to do anything. The rest of the turn for the Fish involved repositioning from Greyscales and Angel (who lurked at the back, Lee just didn’t want to play aggressive) and Salt was around somewhere. For me, Shadow Liked Friday out of trouble, charged Shark and got Dirty Knives off and some small damage. Tapper turned on Shark, got Commanding Aura up and did some damage to boot. His activation finished with his heroic, again giving influence to Hooper who came in and finished off Shark with ease. I then played Man Marking for +2 influence next turn. Me 4 v Lee 0

I won the roll off easily and put Tapper into Siren straight away, knocking her down and hitting Commanding Aura, but only doing 5 damage. I used Sic ‘Em to charge Scum into Shark who’d come back on the left side, but only did minor damage. And Spigot moved up and engaged Siren, who he took out but couldn’t quite dodge around enough to get to Shark. Me 6 v Lee 0

Meanwhile Jac engaged Hooper but failed to do anything good, Greyscales and Angel moved up, Salt darted around where ever. Hooper and Stave together knocked Jac down and put the boot in, leaving him on five health.

Turn four and I had two take outs waiting. I started by using Tapper to take out Shark, Me 8 v Lee 0. Angel then activated, sprinted forward, Super Shot, and kicked a goal, after which Lee played Knee Slider to reposition Angel away from Hooper and Stave. Me 8 v Lee 4

11 - Angel scores

I kicked the ball back in on the left and then used Hooper to finish Jac off easily, Me 10 v Lee 4. Greyscales then activated and went in on Stave. He used push dodges to move Stave along with him, before hitting Where’d He Go? on his final attack and dodging across to grab the ball. Stave retaliated by throwing a barrel at him. The knock down ball scatter was favourable to me and sent it straight towards Spigot, only millimetres from snapping to him.

Lee didn’t have much left he could do. A reposition from Salt, but Spigot was then up and grabbed the ball, sprinted up, and used his heroic to make a kick without spending influence to nail the winning goal. Me 14 v Lee 4

12 - Winning goal

Aftermath

This was only Lee’s first real game. He found constantly being knocked down frustrating and felt like he couldn’t deal with my scrum game. I pointed out that he needed to play much more aggressively and attack hard, using his longer melee range and dodges to skirt my players and run amok.

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